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AES 5th International Conference on Automotive Audio
Attending this event?
Wednesday, June 26
 

8:00am CEST

Registration
Wednesday June 26, 2024 8:00am - 9:00am CEST
Wednesday June 26, 2024 8:00am - 9:00am CEST
Pumpgaten 1

8:00am CEST

Demos & Networking
Wednesday June 26, 2024 8:00am - 8:00pm CEST
Wednesday June 26, 2024 8:00am - 8:00pm CEST
Exhibits

8:30am CEST

Opening Keynote Session - Trends in Automotive Audio from an OEM perspective
Wednesday June 26, 2024 8:30am - 9:30am CEST
With this talk I would like to kick off the conference by reflecting upon the automotive audio industry today, where we are coming from and what might lie ahead.

This talk may pose more questions than it provides answers but hopefully this will spark some healthy debate for us to continue discussions throughout the conference. The automotive industry is changing faster than ever before. Young automotive brands have taken substantial market shares, electrification is changing the perception of what a vehicle can be, and software development and deployment is more important than ever before. Still business models, development plans and organization structures remain largely unchanged for many of the traditional automakers and their supply chain. Will this be sustainable in the future or do things fundamentally need to change also within automotive audio?
Speakers
avatar for Jonatan Ewald

Jonatan Ewald

Attribute Leader - Audio, Volvo Cars
Jonatan Ewald is the Attribute leader for the Audio Performance attribute at Volvo Cars. As such he and his team are responsible for the end user experience of all audio systems at Volvo Cars as well as for many of Polestars vehicles.During his fifteen years at Volvo Cars he has been... Read More →
Wednesday June 26, 2024 8:30am - 9:30am CEST
Auditorium

9:30am CEST

Sponsor Presentation: Blackberry QNX
Wednesday June 26, 2024 9:30am - 9:40am CEST
In the software-defined vehicle age, audio becomes a new playing field for innovation and differentiation. OEMs now require advanced audio SW platforms that allow them to develop, deploy and upgrade audio throughout the vehicle’s lifecycle. Automakers can now explore new business opportunities and exciting collaborations that will truly appeal to and excite the end user, like for example, 3D audio and advanced multi-seat entertainment and multi-voice assistant support. This type of SW platform has very specific requirements, it needs to include all audio and acoustics functionality for the moder vehicle, has to run on the latest Systems on Chip and High performance Compute platforms, it needs a streamlined mechanism for extending the audio functionality, advanced and flexible tuning tools for rapid prototyping and remote collaboration, and needs to be ready for modern CICD SW development pipelines and digital twin development in the cloud that may unleash the power of AI.

QNX Sound, the SDA platform for automotive, was introduced at CES 2024. This week, QNX demonstrates SDA on a demo vehicle in collaboration with Dolby, Dirac and McIntosh. This talk explains QNX Sound architecture with focus on the SDA use case showcased on QNX demonstration vehicle presented at AES 2024.
Speakers
avatar for José María Marín

José María Marín

Global Sales Director – Software Defined Audio, BlackBerry QNX
Wednesday June 26, 2024 9:30am - 9:40am CEST
Auditorium

9:30am CEST

Networking Break
Wednesday June 26, 2024 9:30am - 10:00am CEST
Wednesday June 26, 2024 9:30am - 10:00am CEST
Foyer

10:00am CEST

Leveraging Multiple Threads and Cores for Advanced Automotive Audio Processing
Wednesday June 26, 2024 10:00am - 10:30am CEST
The audio processing requirements for automotive systems continue to grow. This is driven by a combination of concurrent use cases and high channel counts. To support this, modern SOCs and DSPs employ multiple threads and cores to increase computational throughput. This paper discusses how to best leverage these hardware features for audio processing work loads and how to accurately profile systems in a multi-threaded environment.

ID:03_Beckmann
Speakers
avatar for Paul Beckmann

Paul Beckmann

Founder & CTO, DSP Concepts, Inc
Dr. Paul Beckmann is the founder and CTO of DSP Concepts, a company that specializes in tools and frameworks for audio product developers. He has many years of experience developing automotive and consumer audio products. On a good day, he gets to write Matlab and C code.Prior to... Read More →
Wednesday June 26, 2024 10:00am - 10:30am CEST
Auditorium

10:00am CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 10:00am - 10:45am CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 10:00am - 10:45am CEST
Forest Room

10:30am CEST

Assessing Audio Performance: A Study in the Context of Loudness Processing
Wednesday June 26, 2024 10:30am - 11:00am CEST
This paper presents a methodology for evaluating the perceived quality of an audio processing device. It is based on two stages, namely Objective and Subjective.

The Objective stage consists of producing objective measurements of audio signal descriptors of both source and processed signals. Based on the collected dataset, deviations to Target Reference values are computed and utilized to generate statistical analysis on the performance of the device.
The Subjective stage is performed to assess the quality of the processed audio content as perceived by the end-users. Based on a Mean Opinion Score framework, it collects subjective assessments on the following attributes: Target Consistency and Impact on Source Quality. The results are processed to describe the performance of the device being assessed.

As a sample implementation of our methodology, the performance of three different loudness processors are evaluated and the results of Objective and Subjective stages are used for defining their overall quality performance.

ID:03_Travaglini
Speakers
avatar for Alessandro Travaglini

Alessandro Travaglini

Senior Audio Feature Engineer, HARMAN International
Alessandro Travaglini is a Senior Audio Feature Engineer at HARMAN International, Automotive Division where he contributes to the development of software solutions for in-car audio infotainment. He holds a Bachelor's Degree in Digital Music and Audio Technologies, cum laude, with... Read More →
Wednesday June 26, 2024 10:30am - 11:00am CEST
Auditorium

11:00am CEST

The advantages of centralized audio architecture in head units
Wednesday June 26, 2024 11:00am - 11:30am CEST
While traditional automotive audio systems were used to a variety of architectures, the global trend in automotive is to centralization and unification in the electrical and electronics (E/E) architecture.
In this document, we detail the impact the E/E architecture evolution has on audio processing design and implementation projects, up to the sound tuning in pre-production. We first understand the variety of traditional architectures and their implications, before following the differences observed on newer, centralized architectures from an audio processing development and project points of view.

ID:03_Andriamakaoly
Speakers
avatar for Jérémy Andriamakaoly

Jérémy Andriamakaoly

DSP Team Manager, Arkamys
Jérémy Andriamakaoly joined Arkamys in 2019 and currently leads the Digital Signal Processing (DSP) team. With extensive experience in embedded software architecture and development, Jérémy has been instrumental in advancing audio processing software projects for major car manufacturers... Read More →
Wednesday June 26, 2024 11:00am - 11:30am CEST
Auditorium

11:00am CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 11:00am - 11:45am CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 11:00am - 11:45am CEST
Forest Room

11:30am CEST

What is Software Architecture, Platform, and Use
Wednesday June 26, 2024 11:30am - 1:00pm CEST
The overall workshop strategy for the event will be introduced by the workshop chairs, to be followed by a panel discussion on what software architecture is.

This is the very basic beginning of any automotive system which is why we are also starting with this topic. The definition of scope varies widely from person to person. As such, we have invited participants that have proficiency with different start to finish boundaries. Audience participation is highly encouraged, without this aspect we are only listening to ourselves. At the end of the session the objective is to broaden everyone’s understanding of the width and breadth of software architectures.
Speakers
avatar for Paul Beckmann

Paul Beckmann

Founder & CTO, DSP Concepts, Inc
Dr. Paul Beckmann is the founder and CTO of DSP Concepts, a company that specializes in tools and frameworks for audio product developers. He has many years of experience developing automotive and consumer audio products. On a good day, he gets to write Matlab and C code.Prior to... Read More →
avatar for Allan Westphal

Allan Westphal

Head of PPMO, Engineering, Dirac
Allan Westphal is heading the Engineering Product Owner and Portfolio Management Office at Dirac, a Swedish audio software company that transforms listening experiences across devices and spaces through pioneering audio solutions. For almost 25 years he has been involved in the development... Read More →
DT

Duy TRAN

Solution Architect, Blackberry QNX
Wednesday June 26, 2024 11:30am - 1:00pm CEST
Auditorium

12:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 12:00pm - 12:45pm CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 12:00pm - 12:45pm CEST
Forest Room

1:00pm CEST

Lunch
Wednesday June 26, 2024 1:00pm - 2:00pm CEST
Wednesday June 26, 2024 1:00pm - 2:00pm CEST
Theatre

2:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 2:00pm - 2:45pm CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 2:00pm - 2:45pm CEST
Forest Room

2:00pm CEST

How to evolve the audio ecosystem that can deliver next generation audio architectures for personalised automotive environments
Wednesday June 26, 2024 2:00pm - 2:45pm CEST
Audio Foundry provides a springboard for collaborative innovation with its collection of like-minded companies that represent the value-chain for delivering the complete audio ecosystem.

With the advent of alternate propulsion systems, new vehicle architectures, modernised vehicle interiors, software defined and enabled user interface / experiences, the need for next generation of audio experiences and audio system ecosystems is greater than ever.

Audio Foundry proposes having an expertly moderated technical panel discussion on evolution of the audio ecosystem – process of defining an audio architecture, steps for choosing various technologies that can deliver audio experience features and integration of architecture and ecosystem. 

Panelists: Eric Artzen, Mark Cooper, Gavin Jones, Shane Bickerton, Callum Hubbard, Hendrik Hermann, Jonatan Ewald
Speakers
avatar for Jonatan Ewald

Jonatan Ewald

Attribute Leader - Audio, Volvo Cars
Jonatan Ewald is the Attribute leader for the Audio Performance attribute at Volvo Cars. As such he and his team are responsible for the end user experience of all audio systems at Volvo Cars as well as for many of Polestars vehicles.During his fifteen years at Volvo Cars he has been... Read More →
Wednesday June 26, 2024 2:00pm - 2:45pm CEST
Auditorium

2:45pm CEST

Leveraging Multiple Threads and Cores for Advanced Automotive Audio Processing: Demonstration on a heterogeneous multicore chip
Wednesday June 26, 2024 2:45pm - 3:30pm CEST
The audio processing requirements for automotive systems continue to grow. This is driven by a combination of concurrent use cases and high channel counts. To support this, modern SOCs and DSPs employ multiple threads and cores to increase computational throughput. This workshop demonstrates an example integration of the AudioWeaver framework on a heterogeneous multicore chip including a hypervisor on a Cortex-A Complex
and several DSP cores.
Speakers
avatar for Paul Beckmann

Paul Beckmann

Founder & CTO, DSP Concepts, Inc
Dr. Paul Beckmann is the founder and CTO of DSP Concepts, a company that specializes in tools and frameworks for audio product developers. He has many years of experience developing automotive and consumer audio products. On a good day, he gets to write Matlab and C code.Prior to... Read More →
Wednesday June 26, 2024 2:45pm - 3:30pm CEST
Auditorium

3:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 3:00pm - 3:45pm CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 3:00pm - 3:45pm CEST
Forest Room

3:30pm CEST

Sponsor Presentation: Analog Devices Inc (ADI)
Wednesday June 26, 2024 3:30pm - 3:40pm CEST
Wednesday June 26, 2024 3:30pm - 3:40pm CEST
Auditorium

3:30pm CEST

Networking Break
Wednesday June 26, 2024 3:30pm - 4:00pm CEST
Wednesday June 26, 2024 3:30pm - 4:00pm CEST
Foyer

3:40pm CEST

Sponsor Presentation: Harman
Wednesday June 26, 2024 3:40pm - 3:50pm CEST
Wednesday June 26, 2024 3:40pm - 3:50pm CEST
Auditorium

4:00pm CEST

Validation of the simulation of vehicle loudspeaker systems in the high frequency range
Wednesday June 26, 2024 4:00pm - 4:30pm CEST
Analysing and simulating loudspeaker systems in vehicles is a complex task. In order to be able to make a statement about the sound characteristics at an early stage of development, various physical disciplines must be coupled together. The simulation starts with electromagnetism and is followed by mechanical modelling, which in turn is linked to the acoustic model via the diaphragm speed. Some audio systems consist of more than 20 loudspeakers that are used simultaneously, each of which is designed for a different frequency range. A rough categorisation is made here into the low, mid and high frequency ranges, whereby each of the ranges presents different difficulties for the simulation.
The focus of this article is on the high frequency range, which places great demands on the acoustic simulation with classical discretisation methods, such as the finite element method (FEM) or the boundary element method (BEM), particularly due to the short wavelengths. In order to obtain the prediction in the entire frequency range up to 20,000 Hz, either accelerated methods, such as the fast multipole BEM, or energetic methods, such as the energy BEM/FEM, must be used. Their feasibility is to be validated using a generic car measurement setup. In addition to the numerical challenge, there are also special demands on the measurement setup in this area, as only small changes in the microphone position can lead to significant differences due to the short wavelengths.

ID:03_Dilba
Speakers
avatar for Boris Dilba

Boris Dilba

Project Lead, Novicos
Dr. Boris Dilba is a project leader at Novicos, an engineering services company in the field of acoustics using measurement technology and numerical simulation. He has extensive experience in the development of simulation models, computational methods and HPC algorithms as well as... Read More →
Wednesday June 26, 2024 4:00pm - 4:30pm CEST
Auditorium

4:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock
Wednesday June 26, 2024 4:00pm - 4:45pm CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Wednesday June 26, 2024 4:00pm - 4:45pm CEST
Forest Room

4:30pm CEST

Audio speech source separation and enhancement in an automotive scenario using different microphone configurations
Wednesday June 26, 2024 4:30pm - 5:00pm CEST
Personalized sound zones technology is a groundbreaking solution for enhancing the travel experience in consumer vehicles. By creating acoustically separated areas within the car interior, this technology allows for novel use cases, such as robust individual interaction with a voice assistant for the driver and simultaneous high-quality private voice calls for passengers.

Personalized sound zones require two components: source separation at voice capture and personalized audio reproduction. This paper focuses on source separation, by analyzing how microphone types and positioning affect the starting conditions for the task and presenting a solution that improves the separation and enhancement performance for any microphone type.

ID:03_Buccoli
Speakers
avatar for Michele Buccoli

Michele Buccoli

Sr Innovation Scientst, BdSound S.r.l.
Michele Buccoli received his Ph.D. in 2016 from Politecnico di Milano on Music Information Retrieval topics, and he conducted two years of post-doc research on 3D-captured dance sequences.Since 2019 he is Senior Innovation Scientist at BdSound, where he conducts R&D in speech processing... Read More →
Wednesday June 26, 2024 4:30pm - 5:00pm CEST
Auditorium

5:00pm CEST

Loudspeaker control using long/short term memory neural networks
Wednesday June 26, 2024 5:00pm - 5:30pm CEST
This paper introduces a novel approach to enhancing loudspeaker performance by employing Long Short-Term Memory (LSTM) neural networks to linearize the driving force on the voice coil. The method enables transducer engineers to design more cost-effective drivers by prioritizing the optimization of mechanical components (such as the membrane and suspension), while allowing for greater compromises and flexibility in the design of the magnetic system (including the voice coil and motor), whose deficiencies are compensated by the controller. This flexibility is particularly beneficial in challenging applications where size, cost, and weight constraints are significant factors, such as in automotive and portable devices.

We propose a control algorithm that linearizes the driving force by adjusting the voice coil current and compensating for the force factor BL nonlinearity. By focusing on the current signal, which is readily obtainable, and the BL nonlinearity, which is relatively stable and predictable, our controller architecture remains practical and robust. This intentional avoidance of complex and potentially time-varying mechanical nonlinearities and the associated costly acquisition of mechanical signals (e.g., displacement, velocity, and acceleration) ensures feasibility, especially in production environments.

The performance of the controller was rigorously evaluated using a real 2.5-inch driver deliberately engineered with compromised voice coil characteristics, resulting in a distorted BL curve and heightened levels of distortion. Comparative analysis was conducted against a non-controlled sample of a similar driver with a properly designed magnetic system (i.e., both drivers sharing the same mechanical system, but the controlled unit exhibiting suboptimal magnetic properties). Our proposed controller algorithm achieved approximately 10 dB reduction in distortion above the resonance region, approaching the performance of the well-designed unit.

ID:03_Volkov
Speakers
avatar for Denys Volkov

Denys Volkov

Research Engineer, Dirac Research
In 2018 got an International Master's Degree in Electroacoustics from LeMans University, France. In 2023 got a PhD from the "National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute” " in collaboration with Dirac Research, Sweden. The PhD work was dedicated... Read More →
Wednesday June 26, 2024 5:00pm - 5:30pm CEST
Auditorium

6:00pm CEST

Reception
Wednesday June 26, 2024 6:00pm - 8:00pm CEST
Open bar in the Foyer outside the Forest Room
Wednesday June 26, 2024 6:00pm - 8:00pm CEST
Foyer
 
Thursday, June 27
 

8:00am CEST

Registration
Thursday June 27, 2024 8:00am - 9:00am CEST
Thursday June 27, 2024 8:00am - 9:00am CEST
Pumpgaten 1

8:00am CEST

Demos & Networking
Thursday June 27, 2024 8:00am - 8:30pm CEST
Thursday June 27, 2024 8:00am - 8:30pm CEST
Exhibits

8:30am CEST

Keynote Session - Active Noise Control in Automotive Cabins
Thursday June 27, 2024 8:30am - 9:30am CEST
Active noise control has been successfully applied in headphones; however, many challenges emerge when it is applied in automotive cabins. Active control of tonal engine noise in automotive cabins was the focus in the past few decades, now more and more efforts are being made to reduce broadband road/tire noise. In this talk, I will give an overview on recent progress in active noise control in automotive cabins, explore the upper limit frequencies of effective control for both global and local control, and discuss the challenges, physical limitations, and future research directions.
Speakers
avatar for Dr. Xiaojun Qiu

Dr. Xiaojun Qiu

Dr. Xiaojun Qiu is currently a Chief Scientist in Audio and Acoustics at Huawei. He received his Bachelor and Master degrees from Peking University in 1989 and 1992, and his PhD from Nanjing University in 1995, all majoring in Acoustics. He worked in the University of Adelaide as... Read More →
Thursday June 27, 2024 8:30am - 9:30am CEST
Auditorium
  Noise Control

9:30am CEST

Sponsor Presentation: Bose
Thursday June 27, 2024 9:30am - 9:40am CEST
Thursday June 27, 2024 9:30am - 9:40am CEST
Auditorium

9:30am CEST

Networking Break
Thursday June 27, 2024 9:30am - 10:00am CEST
Thursday June 27, 2024 9:30am - 10:00am CEST
Foyer

10:00am CEST

Can personalized sound preference profiles be transferred between consumer products and automotive audio systems?
Thursday June 27, 2024 10:00am - 10:30am CEST
Several studies have shown that individual preferences with respect to frequency- and loudness-dependent amplification can differ markedly across listeners. To accommodate such individual preferences, sound personalization concepts have been proposed. This study investigates if differences in individually preferred settings across different audio systems can be predicted from measurable differences in acoustic transmission properties of the audio systems. Self-adjusted preference profiles of 20 normal-hearing listeners were measured for seven audio playback systems including automotive audio systems, a soundbar, and two types of headphones. The results indicate that, while interindividual preferences varied largely, there were systematic differences between audio systems which appeared to compensate acoustic differences, suggesting that future applications could benefit from known individual preference data in other playback systems to automatically adapt to an individual user’s needs.
Speakers
avatar for Jan Rennies

Jan Rennies

Head of Group Personalized Hearing Systems, Fraunhofer Institute for Digital Media Technology IDMT
I am headin´g a group at Fraunhofer IDMT dedicated to developing new solutions for better communication, hearing, and hearing health in various applications together with partners from industry and academia. I am particularly interested in networking and exploring opportunities for... Read More →
Thursday June 27, 2024 10:00am - 10:30am CEST
Auditorium

10:00am CEST

Immersive Audio Listen & Learn with Stefan Bock
Thursday June 27, 2024 10:00am - 10:45am CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Thursday June 27, 2024 10:00am - 10:45am CEST
Forest Room

10:30am CEST

Enhanced Spatial Audio Immersion in Automotive Environments: A Paired Comparison Study of Virtual Height Rendering
Thursday June 27, 2024 10:30am - 11:00am CEST
As immersive object-based spatial audio continues to gain widespread adoption in the music industry, automobiles have become a target environment for multichannel audio reproduction capabilities. This emergence is driving new advances in audio rendering techniques. We present novel rendering strategies that scale with the number of available channels in automotive audio systems. This includes virtual height reproduction without the need for discrete overhead speakers that can be costly to implement. Here we compare the perceptual impact of 5.1 discrete, 5.1.4 discrete, and 5.1 virtual height rendering systems in multiple automotive environments. Subjective assessment paired comparison experiments were conducted to measure preference and multiple spatial audio attributes, and probability outcomes were modelled using a Bradley-Terry-Luce rank ordering. The 5.1 virtual height system provides a comparable sense of spaciousness and externalization to the 5.1.4 discrete channel system without degradation of spectral naturalness. These findings highlight the potential for virtual height rendering to enhance spatial audio immersion in automotive environments while minimizing the need for additional physical speakers. Further, this methodology can be generalized for subjective evaluation of audio delivery performance across a variety of channel configurations. We also describe multiple alternative rendering techniques for virtualization of immersive audio in automotive environments for future investigation.
Speakers
avatar for Jacobo Giralt

Jacobo Giralt

Senior Staff Engineer - Automotive, Dolby Germany GmbH
Jacobo Giralt is an Engineer in the Entertainment organization at Dolby. For the past 4 years, he has taken a lead role in systems engineering for the development of Dolby Atmos for Cars, specializing in cabin tuning and prototyping innovative approaches for the rendering of immersive... Read More →
Thursday June 27, 2024 10:30am - 11:00am CEST
Auditorium

11:00am CEST

Subjective Perception based on Acoustical Parameters for In-Vehicle Virtual Sound
Thursday June 27, 2024 11:00am - 11:30am CEST
Automotive manufacturers are engaging with audio system providers to offer unique auditory experiences. This is achieved through the replication of acoustic environments, coinciding with the growing prominence of infotainment systems. Gaining an understanding of how acoustical parameters impact human perception is of paramount importance in the development of virtual acoustic venues within this context. Hence, this is the initial study to explore the correlation between objective measures and subjective responses in the reproduced in-vehicle virtual acoustics, with the aim of augmenting the auditory experience for passengers. A jury test was conducted, and the resulting data was subjected to statistical analysis. The findings align with previous studies except for intimacy, indicating the visual disparities in virtual environments. Also, while reverberation, closely linked to envelopment, is basically influenced by early decay time, optimizing reverberation time within a specific range can improve the auditory experience in vehicles by naturality, which is correlated with key variables including overall impression.
Speakers
avatar for Minsik Choi

Minsik Choi

PhD Student, Australian National University
I am a PhD student in computer science at the Australian National University, focusing on the intersection of sound, music, and human-computer interaction. My research involves designing everyday sonic interactions and the methods tailored to practitioners, considering their conventions... Read More →
Thursday June 27, 2024 11:00am - 11:30am CEST
Auditorium

11:00am CEST

Immersive Audio Listen & Learn with Stefan Bock
Thursday June 27, 2024 11:00am - 11:45am CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Thursday June 27, 2024 11:00am - 11:45am CEST
Forest Room

11:30am CEST

Advanced Driving Sound Design for Electric Vehicles
Thursday June 27, 2024 11:30am - 12:15pm CEST
Recent years have witnessed a rapid evolution in driving sounds for electric vehicles (EVs), with features once considered groundbreaking, such as user customisation and launch control enhancements, quickly becoming commonplace. As innovation continues, new advancements like in-vehicle content stores, interactive drivable music, and synchronised in-seat haptics are already on the horizon. Meanwhile, amidst fierce market competition and pricing pressures on new EVs, it's evident that the ability to swiftly and efficiently bring innovative sonic experiences to market will be crucial in the software-defined vehicles of tomorrow.

In this hands-on workshop, we'll showcase effective workflows for designing, tuning, and integrating stunning driving sounds, AVAS and interactive driving experiences in general. Initially, we'll deconstruct an advanced driving sound to unveil its fundamental sonic elements and illustrate how these components are structured and routed for optimal performance. We'll delve into the control logic behind these components, enriching the experience with dynamic behaviours that are less predictable, while also incorporating appropriate triggers for integrated chimes and UX sounds.

Subsequently, we'll embark on designing a driving sound from scratch, providing insights into the sound creation process and the configuration of all interactive behaviour. Finally, we'll seamlessly integrate our newly crafted sound into an embedded target, highlighting a streamlined approach to mass production.
Speakers
avatar for Jasper de Kruiff

Jasper de Kruiff

Creative Director, Co-Founder, Impulse Audio Lab GmbH
Jasper de Kruiff is creative director and co-founder of Impulse Audio Lab, a creative sound and engineering agency with a strong focus on audio innovation. Jasper holds a Master Degree of Science in Industrial Design (Hons.) from the Eindhoven University of Technology. After finishing... Read More →
Thursday June 27, 2024 11:30am - 12:15pm CEST
Auditorium
  Sound Design

12:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock
Thursday June 27, 2024 12:00pm - 12:45pm CEST
Experience amazing immersive sound mixes, and learn about immersive audio formats with award-winning engineer and producer Stefan Bock.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
Thursday June 27, 2024 12:00pm - 12:45pm CEST
Forest Room

12:15pm CEST

Introduction to Sound Design for Engine Sound Synthesis
Thursday June 27, 2024 12:15pm - 1:00pm CEST
Developing a successful ESS system can require a combination of artistry (sound design) and traditional engineering (DSP algorithm design) skills. In this tutorial we explore ESS sound design using the Camden Labs ESS software running on an ARM-based embedded hardware platform. We'll go step-by-step through the creation of a variety of engine sounds including traditional internal combustion engines, as well as more futuristic sounds. Various sound synthesis approaches will be examined, including additive and granular synthesis methods, as well as a Fourier series based approach. Post-processing using a variety of filters and effects to enhance ESS performance will be demonstrated, as well as highly flexible automation features for controlling and altering engine sounds based on real-time information from the vehicle.
Speakers
avatar for Gilbert Soulodre

Gilbert Soulodre

CEO, Camden Labs
Dr. Gilbert Soulodre has many years of experience in the field of audio as a research scientist, product developer, educator, and mixing engineer. He has written more than 100 scientific papers and technical reports in the areas of digital signal processing, loudness metering, subjective... Read More →
Thursday June 27, 2024 12:15pm - 1:00pm CEST
Auditorium
  Sound Design

1:00pm CEST

Lunch
Thursday June 27, 2024 1:00pm - 2:00pm CEST
Thursday June 27, 2024 1:00pm - 2:00pm CEST
Theatre

2:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock and Morten Lindberg
Thursday June 27, 2024 2:00pm - 2:45pm CEST
Experience amazing immersive sound mixes and learn about immersive audio formats with award-winning engineers and producers Stefan Bock and Morten Lindberg.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
Thursday June 27, 2024 2:00pm - 2:45pm CEST
Forest Room

2:00pm CEST

NVH, Sound and Speech
Thursday June 27, 2024 2:00pm - 3:30pm CEST
This session includes two workshops that focus on NVH, Speech and AVAS.

2:00-3:00pm
Synergizing NVH, Sound, and Speech: Innovating Automotive Design
Explore the cutting-edge integration of noise, vibration, and harshness (NVH) control with advanced speech recognition in automotive design. This panel will delve into how early-stage planning, strategic hardware choices, and innovative validation standards are transforming in-car voice assistance. Discover strategies for creating adaptable, future-proof systems that enhance user experience across diverse driving conditions, reduce costs, improve efficiency, and ensure inclusive, high-performance speech processing. Be part of the conversation that is shaping the future of connected driving experiences.

Hosts: Fabio Carnetti, Dr. Samira Mohamady
Panelists: Jens Feldhaus, Dr. Sylvain Chevalier, Jacob Soendergaard, Yu Du (Dewey), Dr. Xiaojun Qiu

Speakers
avatar for Samira Mohamady

Samira Mohamady

Audio Expert, AUDI AG
I am an expert in vehicle validation and verification, with a specialization in audio and sound systems. Currently, I work at Audi AG, where I focus on developing and executing advanced test concepts and automating testing processes for vehicle audio systems. Before joining Audi... Read More →
avatar for Fabio Cagnetti

Fabio Cagnetti

COO, BdSound
Electronic engineer, co-founder and COO of BdSound, an Italian company specializing in enhancing voice experiences in cars, at home, and at work.Formerly an IC designer at STMicroelectronics and an AES (Audio Engineering Society) member for 27 years.And in my free time, pianist and... Read More →
avatar for Sylvain Chevalier

Sylvain Chevalier

Director of Partner and Program Management, SoundHound AI
Dr. Sylvain Chevalier is the Director and Partner of Program Management for Automotive at SoundHound AI. With a career focus on speech technologies, Dr. Chevalier has amassed extensive experience working in China, Singapore, and France. Since 2018, he has concentrated on advancing... Read More →
avatar for Jacob Soendergaard

Jacob Soendergaard

HEAD acoustics, Inc.
Jacob Soendergaard is an Audio and Acoustics enthusiast privileged to be employed in the industry. With a Bachelor of Engineering from Imperial College and Master of Science from University of Sussex, Jacob spent the following 7 years working for GRAS Sound & Vibration in a variety... Read More →
avatar for Yu (Dewey) Du

Yu (Dewey) Du

Distinguished Engineer, Harman International
Yu (Dewey) Du holds a PhD degree in Mechanical Engineering from Virginia Tech (Blacksburg, Virginia, USA). Dr. Du started his professional career in the acoustic field as a research scientist developing advanced passive and active personal hearing protection technologies for military... Read More →
avatar for Dr. Xiaojun Qiu

Dr. Xiaojun Qiu

Dr. Xiaojun Qiu is currently a Chief Scientist in Audio and Acoustics at Huawei. He received his Bachelor and Master degrees from Peking University in 1989 and 1992, and his PhD from Nanjing University in 1995, all majoring in Acoustics. He worked in the University of Adelaide as... Read More →
Thursday June 27, 2024 2:00pm - 3:30pm CEST
Auditorium
  NVH  Speech  and AVAS

3:00pm CEST

Life cycle of controlled car speakers using AVAS as an example
Thursday June 27, 2024 3:00pm - 3:30pm CEST
This workshop discusses the product life cycle of a typical, actively controlled car speaker system from design over pre-production and mass production up to the monitoring and control in the final use inside a car. AVAS (acoustic vehicle alerting systems) are used as an example with respect to special safety and quality requirements. Practical demos during the workshop show typical tasks mandatory for the different phases of product life. Active control comprises the opportunities given by software to support measurements and diagnostics as well as advanced protection and distortion reduction techniques.

The design phase as an early phase balances resources (hardware) and control options (software) to create safe, cost-efficient and sustainable products. This process, known as green speaker design, will be explained shortly. A prototype system is the result of the design phase.

The focus in pre-production is to stress and determine the reliability and robustness of the prototype system for collecting valuable information about limitations and get feedback for possible design improvements. Long term tests under critical conditions, accelerated life testing and the assessment of headroom before failure or destruction are investigated.

In mass production the focus is on fast and reliable reproduction of the prototype including verification at the end-of-line. Particularly for AVAS speaker, leakage testing and comprehensive defect detection in minimal time is key.

Safety requires an early detection of failures in the final use after delivery to customer. Controlled car speakers are permanently monitored and allow a detailed analysis of aging symptoms, excessive distortion, providing indications for potentially failures of the system. Actions can be taken to inform the end-user, the manufacturer and the workshop. The two latter may receive diagnostics information about the time-based variance of the product to efficiently repair the problem and to improve the product quality for next generation products.
Speakers
avatar for Stephan Schönfeld

Stephan Schönfeld

Application Engineer Loudspeaker Control, Klippel GmbH
= Professional background =Klippel: Application engineer for Klippel Controlled Sound (KCS) adaptive nonlinear loudspeaker controlKlippel: Development of modal analysis techniques for diaphragm vibrations in loudspeakersVolvo Buses: Feature leader interior noise and vibrations, Technology... Read More →
avatar for Stefan Irrgang

Stefan Irrgang

Head of Klippel Analyzer System Development, Klippel
STEFAN IRRGANG studied electrical engineering at the University of Technology in Dresden, Germany and received a Ph.D. in Technical Acoustics in 1997.In 1998, he joined Klippel GmbH as one of the first employees. Since 2016, Stefan is the company’s head of development for measurement... Read More →
Thursday June 27, 2024 3:00pm - 3:30pm CEST
Auditorium
  NVH

3:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock and Morten Lindberg
Thursday June 27, 2024 3:00pm - 3:45pm CEST
Experience amazing immersive sound mixes and learn about immersive audio formats with award-winning engineers and producers Stefan Bock and Morten Lindberg.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
Thursday June 27, 2024 3:00pm - 3:45pm CEST
Forest Room

3:30pm CEST

Sponsor Presentation: PACE Anti-Piracy
Thursday June 27, 2024 3:30pm - 3:40pm CEST
Thursday June 27, 2024 3:30pm - 3:40pm CEST
Auditorium

3:30pm CEST

Networking Break
Thursday June 27, 2024 3:30pm - 4:00pm CEST
Thursday June 27, 2024 3:30pm - 4:00pm CEST
Foyer

3:40pm CEST

Sponsor Presentation: BdSound
Thursday June 27, 2024 3:40pm - 3:50pm CEST
Thursday June 27, 2024 3:40pm - 3:50pm CEST
Auditorium

3:50pm CEST

Sponsor Presentation: Audiokinetic
Thursday June 27, 2024 3:50pm - 4:00pm CEST
Thursday June 27, 2024 3:50pm - 4:00pm CEST
Auditorium

4:00pm CEST

Directional perception of virtual sources in an automotive environment: experiments and models
Thursday June 27, 2024 4:00pm - 4:30pm CEST
The loudspeaker configuration in a car is far from a conventional stereophonic one. The aim of this study was to evaluate the consequences of such an unusual configuration on the perception of the localisation of virtual sound sources. Experiments on the directional perception of virtual sources in an automotive environment were performed using conventional loudspeaker configurations. The sources, consisting of broadband pink noise bursts, were laterally spatialised using the Virtual Based Amplitude Panning (VBAP) method. Participants were asked to point their nose in the direction of the perceived sound source. Their head movements were recorded by a headtracker. The differences between the perceived directions and those predicted by the VBAP method in a classical stereo configuration were measured. In addition, several models of azimuth perception were compared with the experimental data. An extended energy vector model, taking into account the precedence effect, gave results in agreement with the experimental data. The model inputs are the relative position, time delay and level of each loudspeaker. This model could be used as a tool for assessing spatial restitution, loudspeaker implementation and audio tuning.
Speakers
TC

Thomas Charpentier

PhD Student, Stellantis
I am a PhD student at the Acoustics and Vibrations Laboratory (LVA) of the National Institute of Applied Sciences (INSA) in Lyon. My research, funded by the Stellantis group within the NVH department, deals with the objective evaluation of spatial sound restitution in automotive environments... Read More →
Thursday June 27, 2024 4:00pm - 4:30pm CEST
Auditorium

4:00pm CEST

Immersive Audio Listen & Learn with Stefan Bock and Morten Lindberg
Thursday June 27, 2024 4:00pm - 4:45pm CEST
Experience amazing immersive sound mixes and learn about immersive audio formats with award-winning engineers and producers Stefan Bock and Morten Lindberg.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
Thursday June 27, 2024 4:00pm - 4:45pm CEST
Forest Room

4:30pm CEST

Perceived spatial extent of local active noise control for broadband disturbances
Thursday June 27, 2024 4:30pm - 5:00pm CEST
This paper investigates the perceived spatial extent of a local active noise control (ANC) system for different types of disturbances. Several publications have determined size and shape of the zone of quiet for various arrangements, primarily for pure-tone diffuse sound fields, through analytical and numerical methods. However, these studies have often overlooked human perception, focusing solely on technical properties. Therefore, a listening experiment has been conducted to determine the perceived size of the zone of comfort in a scenario close to reality, using an active headrest setup. Several operational frequency limits for different types and directions of broadband disturbances are examined. Within this experiment, lateral transitions to the front and head rotations at the target position have been considered. Statistically consolidated subjective ratings exhibit limits of around 2 cm to 4 cm for lateral transitions, with an expected decrease towards higher frequencies. When comparing participants’ answers to measurements, the majority of the median responses converge at a point with loudness reduction of 20%. The rotational limits of 7° to 15° are not as dependent on frequency, but rather on the distinct perception of the secondary sources and the loudness reduction as well.
Speakers
avatar for Felix Holzmüller

Felix Holzmüller

PhD Student, Institute of Electronic Music and Acoustics Graz
Felix Holzmüller is a researcher and Ph.D. student for sound and music computing at the Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts Graz (KUG). He graduated in electrical and audio engineering at TU Graz and KUG with a Master’s... Read More →
Thursday June 27, 2024 4:30pm - 5:00pm CEST
Auditorium

5:00pm CEST

Literature review: The influence of masking noise on spatial perception
Thursday June 27, 2024 5:00pm - 5:30pm CEST
This paper presents a synthesis of research spanning eight decades, investigating the relationship between auditory spatial perception and the effects of masking noise. Drawing from studies in psychoacoustics, it examines how different characteristics of masking noise affect fundamental auditory experiences such as sound localization, echo suppression, precedence effect, and similar phenomena.

Despite the extensive research, the practical application of these findings in audio products engineering (such as automotive sound systems) remains limited. Incorporating these scholarly insights into practical use could improve algorithms for spatial sound processing. Understanding the implications outlined in these studies is crucial for refining immersive sound reproduction and implementing new spatial audio formats into consumer devices.

The challenges posed by noise, especially in vehicles, emphasize the importance of applying prior research to enhance the user experience. This review highlights the need for understanding and applying insights from previous studies to improve the quality of experience of consumer audio devices and systems.
Speakers
avatar for Greg Sikora

Greg Sikora

Sr. Director - Acoustic Systems Engineering, Harman
As the Senior Director of Acoustic Systems and HALOsonic Engineering - Global at HARMAN International, I lead a team of over 100 acoustic engineers, managers, directors, and project leaders who specialize in developing in-car branded sound systems and active sound management solutions... Read More →
Thursday June 27, 2024 5:00pm - 5:30pm CEST
Auditorium

7:00pm CEST

Banquet
Thursday June 27, 2024 7:00pm - 8:30pm CEST
Thursday June 27, 2024 7:00pm - 8:30pm CEST
Restaurant
 
Friday, June 28
 

8:00am CEST

Registration
Friday June 28, 2024 8:00am - 9:00am CEST
Friday June 28, 2024 8:00am - 9:00am CEST
Pumpgaten 1

8:00am CEST

Demos & Networking
Friday June 28, 2024 8:00am - 5:00pm CEST
Friday June 28, 2024 8:00am - 5:00pm CEST
Exhibits

8:30am CEST

Closing Keynote Session - Bringing Immersive Audio to the Masses
Friday June 28, 2024 8:30am - 9:30am CEST
Immersive audio has the potential to revolutionize the way we experience media, but its adoption can be accelerated by an open format designed to benefit both creators and consumers. This talk will discuss the development of a new format based on the principles of openness, interoperability, and extensibility. It is open in the sense that it is freely available to anyone to use, under a royalty-free license. It is interoperable in the sense that it can be used with a variety of different hardware and software platforms. And it is extensible in the sense that it can be easily adapted to support new features and technologies.

The benefits of an open format are numerous. For creators, it means that they have more freedom to create immersive audio experiences, without being constrained by expensive tools. For consumers, it means that they have more choice in terms of the immersive audio content and have great user experience on any device. And for the industry as a whole, it means that immersive audio can reach a wider audience.
Speakers
avatar for Jan Skoglund

Jan Skoglund

Google
Jan Skoglund leads a team at Google in San Francisco, CA, developing speech and audio signal processing components for capture, real-time communication, storage, and rendering. These components have been deployed in Google software products such as Meet and hardware products such... Read More →
Friday June 28, 2024 8:30am - 9:30am CEST
Auditorium

9:30am CEST

Sponsor Presentation: Dolby
Friday June 28, 2024 9:30am - 9:40am CEST
Friday June 28, 2024 9:30am - 9:40am CEST
Auditorium

9:30am CEST

Networking Break
Friday June 28, 2024 9:30am - 10:00am CEST
Friday June 28, 2024 9:30am - 10:00am CEST
Foyer

10:00am CEST

Application of virtual sensing strategies for active control of road noise in an electric vehicle
Friday June 28, 2024 10:00am - 10:30am CEST
This paper explores the use of virtual sensing in a feedforward active noise cancellation (ANC) system for an electric vehicle. Vibration reference signals and microphone disturbance signals were recorded in an electric vehicle operating in cruise control mode at various driving speeds. The dataset was used to test the Remote Microphone (RM) and Auxiliary Filter (AF) virtual sensing methods and to investigate their sensitivity to variations in road speed and acoustic conditions. The standard RM method gave slightly better results than the AF method and was less computationally expensive. This was improved upon using a variant of the standard RM that minimises a delayed version of the error. The optimisation methods and control algorithms developed here could be readily used on other datasets to further investigate the use of virtual sensing.
Speakers
avatar for Laurence Wilmshurst

Laurence Wilmshurst

Consulting Engineer, ISVR Consulting Ltd
Laurence Wilmshurst is a Consulting Engineer at ISVR Consulting. He received his Master's and PhD from the ISVR in 2012 and 2016 respectively and has worked as an acoustic consultant since then. His main areas of interest include architectural and building acoustics, audio equipment... Read More →
Friday June 28, 2024 10:00am - 10:30am CEST
Auditorium

10:00am CEST

Immersive Audio Request Show
Friday June 28, 2024 10:00am - 1:00pm CEST
DJ Raf will be taking your immersive audio mix requests, available on Apple Music, Tidal and certain other providers.
Heard something in a car that you would like to hear in a reference immersive audio setup? Come along with details of the tracks you want to hear!.

For this event the Forest Room has been transformed into a professional grade immersive audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for a 15-minute time slot of your choice outside the entrance
Speakers
avatar for Rafael Kassier

Rafael Kassier

Senior Principal Engineer, Harman
Senior Principal Engineer
Friday June 28, 2024 10:00am - 1:00pm CEST
Forest Room
  Immersive Audio
  • Presentation Type Demo

10:30am CEST

In Situ Measurement and Evaluation of an Automotive Audio Haptic System
Friday June 28, 2024 10:30am - 11:00am CEST
Haptic technologies are being increasingly employed as part of automotive sound reproduction systems to enhance listener immersion within the rendered soundfield. Recent research on the use of audio haptic transducers as a means of providing a multi-sensory experience of sound has focused on characterising the performance of transduction devices. To date, performance evaluation has been restricted to experimental conditions in which haptic transducers have been measured individually with specific unit mounting and load conditions. This research demonstrates the validity of extending existing performance evaluation methods and metrics to in situ systems (e.g. those employed in an automotive setting). Specifically, a system of four individual haptic transducers mounted on the backrest of an automotive seat is evaluated, with and without system tuning strategies applied, using accelerometer measurements. Results demonstrate that system response characteristics can be tuned via frequency equalization and input signal dynamics pre-processing with the tuning quantified through use of existing performance metrics. In particular, it is shown that the overall response of the system under test may be optimised through analysis and tuning of each separate transducer individually.
Speakers
avatar for Ethan Stanhope

Ethan Stanhope

Research Engineer, Meridian Audio Ltd.
Ethan Stanhope MEng is an Engineer at Meridian Audio Ltd. He received an MEng degree from the University of York in Electronic Engineering with Music Technology Systems in 2020 and undertook a year in industry with Meridian Audio, who sponsored his master’s project. Since graduating... Read More →
Friday June 28, 2024 10:30am - 11:00am CEST
Auditorium

11:00am CEST

An empirical evaluation of in-car acoustic measurements for the sports car scenario
Friday June 28, 2024 11:00am - 11:30am CEST
Measuring in-car audio performance is an important task as it allows car makers and Tier 1 suppliers to objectively validate, evaluate and compare audio systems across different car models. To address the lack of consensus on measures and procedures, the Technical Committee of Automotive Audio of the Audio Engineering Society created a white paper that draws a standard procedure for in-car acoustic measurements. This article presents a comprehensive study conducted following the guidelines of the white paper on automotive audio measurements. The study was carried out on two models, including a high-performance super car, providing a unique perspective on the applicability of these guidelines in the domain of sports cars. This study aims at contributing to the ongoing discourse in automotive audio engineering, emphasizing the need for adaptable and flexible measurement standards for the widest range of vehicle types.
Speakers
avatar for Michele Buccoli

Michele Buccoli

Sr Innovation Scientst, BdSound S.r.l.
Michele Buccoli received his Ph.D. in 2016 from Politecnico di Milano on Music Information Retrieval topics, and he conducted two years of post-doc research on 3D-captured dance sequences.Since 2019 he is Senior Innovation Scientist at BdSound, where he conducts R&D in speech processing... Read More →
Friday June 28, 2024 11:00am - 11:30am CEST
Auditorium

11:30am CEST

Demystifying Crosstalk Cancellation For Spatial and Personalized Automotive Audio
Friday June 28, 2024 11:30am - 12:15pm CEST
Crosstalk Cancellation (CTC) systems enable the delivery of binaural audio without the need for headphones, presenting an exciting opportunity for immersive automotive experiences where spatial audio and independent listening zones coexist. CTC systems use distributions of loudspeakers to control the pressure precisely at the listener’s ears, ensuring exact reproduction of binaural or listener-personalized audio. This workshop will cover the core technology behind CTC systems and explore its potential applications to automotive environments, including Audioscenic’s unique AI-based listener tracking approach. The workshop will also include a real-time demonstration of an Audioscenic-powered listener-tracked CTC soundbar.

Speakers
DC

Davi Carvalho

R&D engineer, Audioscenic
avatar for Jacob Hollebon

Jacob Hollebon

Principal Research Engineer, Audioscenic
I am a researcher specialising in 3D spatial audio reproduction and beamforming using loudspeaker arrays. In my current role at Audioscenic I am helping commercialize innovate listener-adaptive loudspeaker arrays for 3D audio and multizone reproduction. Previously I developed a new... Read More →
Friday June 28, 2024 11:30am - 12:15pm CEST
Auditorium
  Immersive Audio

12:15pm CEST

Auditory Envelopment in Automotive Sound
Friday June 28, 2024 12:15pm - 1:00pm CEST
Theoretical reason and qualitative evidence is given why auditory envelopment (AE) could have a stimulating effect on the human body; possibly even akin to affective touch, identified and studied first by Sahlgrenska University Hospital in Gothenburg.

Immersive audio formats have a higher capacity than stereo to influence AE in listeners. Factors in the car cabin and its audio reproduction system design, as conveyors of potential AE, are discussed and exemplified.
Speakers
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
Friday June 28, 2024 12:15pm - 1:00pm CEST
Auditorium
  Immersive Audio

1:00pm CEST

Lunch
Friday June 28, 2024 1:00pm - 2:00pm CEST
Friday June 28, 2024 1:00pm - 2:00pm CEST
Theatre

2:00pm CEST

Immersive Audio Panel Playback Session
Friday June 28, 2024 2:00pm - 2:45pm CEST
Join award-winning engineers and producers Stefan Bock and Morten Lindberg, with Genelec's Thomas Lund for a playback session from some of the materials discussed in the "Auditory Envelopment in Automotive Sound" panel discussion earlier on Friday "https://sched.co/1f4O0"

For this event the Forest Room has been transformed into a professional grade immersive and enveloping audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
Friday June 28, 2024 2:00pm - 2:45pm CEST
Forest Room
  Immersive Audio
  • Presentation Type Demo

2:00pm CEST

In-Vehicle Audio Performance Envelopes – Definition, Key Factors, and Value to Design
Friday June 28, 2024 2:00pm - 2:45pm CEST
The in-vehicle audio performance “envelope” is a conceptual space - with dynamic range as its height and spectral range as its width - into which program material must fit so that the loudest sounds are reproduced without distortion, and the quietest are also clearly audible. How can we design vehicles and sound systems to optimise its shape and area? What features must it exhibit to best support a wide range of program sources and types? And, is the performance envelope an efficient way to communicate a vehicle’s system-level audio performance, or is there a better way to achieve this end?


Speakers
avatar for James Abbott

James Abbott

Dr. Abbott's capabilities in acoustic and vibration engineering, musical acoustics, sensors and actuators, architectural acoustics and audio engineering stem from over 30 years of work in these and related fields. At BBN and SRI he led projects in acoustic and vibration engineering... Read More →
avatar for Xiaolei Shi

Xiaolei Shi

Audio System Engineer, NIO
Xiaolei Shi is the Audio System engineer and Sound Experience manager at NIO. He joined NIO in 2015 and is responsible for all the audio system of NIO brand by far, inlcuding the 1st generation ES8 with 5.1CH media delivered from end to end , the 2nd generation platform EL8 with Dolby... Read More →
Friday June 28, 2024 2:00pm - 2:45pm CEST
Auditorium

2:45pm CEST

White Paper: In-car Acoustic Measurements: Tips & Quips
Friday June 28, 2024 2:45pm - 3:30pm CEST
Developed under the auspices of the AES TC-AA, the v1.0 of the white paper is the first step in bringing consensus to measuring essential audio attributes in a car.

This session will feature expert panelists who will share pro tips and challenges when measuring frequency response, max SPL, and impulsive distortion in the car.

This will also be the forum to solicit input from the audience to influence v2.0 of the white paper.
Speakers
avatar for Stefan Irrgang

Stefan Irrgang

Head of Klippel Analyzer System Development, Klippel
STEFAN IRRGANG studied electrical engineering at the University of Technology in Dresden, Germany and received a Ph.D. in Technical Acoustics in 1997.In 1998, he joined Klippel GmbH as one of the first employees. Since 2016, Stefan is the company’s head of development for measurement... Read More →
avatar for Jonatan Ewald

Jonatan Ewald

Attribute Leader - Audio, Volvo Cars
Jonatan Ewald is the Attribute leader for the Audio Performance attribute at Volvo Cars. As such he and his team are responsible for the end user experience of all audio systems at Volvo Cars as well as for many of Polestars vehicles.During his fifteen years at Volvo Cars he has been... Read More →
avatar for Jayant Datta

Jayant Datta

Worked in various fields of audio – digital mixer design at Wheatstone (broadcast), DSP at Motorola (consumer, professional), R&D and product development at THX (amplification, line arrays, automotive sound), engineering strategy as CTO of Audio Precision (test & measurement); worked... Read More →
avatar for Marco Olivieri

Marco Olivieri

Audio System Design Specialist, Ferrari S.p.A.
Dr. Marco Olivieri works in Ferrari as Audio System Design Specialist.After the M.Sc. degree in Music and Acoustic Engineering, in May 2024 he received the Ph.D. in Information Technology from Politecnico di Milano, Italy. His main research interests are related to acoustics... Read More →
avatar for Steve Temme

Steve Temme

Listen
Steve Temme is founder and President of Listen, Inc., manufacturer of the SoundCheck audio test system. Steve founded the company in 1995, and for the past 26 years the company has remained on the cutting edge of research into audio measurement, regularly introducing new measurement... Read More →
Friday June 28, 2024 2:45pm - 3:30pm CEST
Auditorium

3:00pm CEST

Immersive Audio Panel Playback Session
Friday June 28, 2024 3:00pm - 3:45pm CEST
Join award-winning engineers and producers Stefan Bock and Morten Lindberg, with Genelec's Thomas Lund for a playback session from some of the materials discussed in the "Auditory Envelopment in Automotive Sound" panel discussion earlier on Friday "https://sched.co/1f4O0"

For this event the Forest Room has been transformed into a professional grade immersive and enveloping audio reproduction room by our friends at Genelec Oy!

Seats in the forest room are limited, so please sign up for the time slot of your choice outside the entrance
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH & Co. KG
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.He was leading msm-studios to... Read More →
avatar for Morten Lindberg

Morten Lindberg

Producer and Engineer, 2L (Lindberg Lyd, Norway)
Recording Producer and Balance Engineer with 43 GRAMMY-nominations, 35 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020.
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
Friday June 28, 2024 3:00pm - 3:45pm CEST
Forest Room
  Immersive Audio
  • Presentation Type Demo

3:30pm CEST

Sponsor Presentation: Audio Foundry
Friday June 28, 2024 3:30pm - 3:40pm CEST
Friday June 28, 2024 3:30pm - 3:40pm CEST
Auditorium

3:30pm CEST

Networking Break
Friday June 28, 2024 3:30pm - 4:00pm CEST
Friday June 28, 2024 3:30pm - 4:00pm CEST
Foyer

4:00pm CEST

Protecting the Value of Your Audio Algorithms
Friday June 28, 2024 4:00pm - 4:30pm CEST
Automotive scenarios are some of the most challenging for audio deployments. Engine and tyre noise, wind, and poor acoustic dynamics of vehicle cabs all contribute to pollute the listening experience - nevermind trying to hold a clear and intelligent phone conversation. Combating these challenges means that advanced audio algorithms need to be developed, increasingly using AI and ML techniques.

These advanced audio algorithms are valuable. Valuable in terms of the revenue they can generate; and valuable in terms of how intellectual property can underpin a company’s worth. Many organizations have been built on the value of their audio algorithms.

The unfortunate truth is that valuable algorithms are targeted by hackers and unscrupulous competitors alike. They are looking to gain from the developers’ hard work. Algorithms are reverse engineered to learn their secrets, or simply lifted wholesale and used in unlicensed deployments.

In this tutorial, PACE Anti-Piracy will share its 35 years experience of protecting software intellectual property, discussing the risks of reverse engineering, and providing practical steps you can take to protect your algorithms. Protecting your algorithms ultimately protects the value of your business.

Presenters: Stefan Irrgang, Joachim Schlechter and Stephan Schönfeld
Speakers
avatar for Neal Michie

Neal Michie

Director of Product Management, PACE Anti-Piracy
Friday June 28, 2024 4:00pm - 4:30pm CEST
Auditorium
 
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